Culture: any
From Serenity : The Wiki
+sinfo Culture: any
Can Be Used Untrained? | |
No | |
Skill Adjusters | |
25% Intelligence. | |
Pre-Approved Focuses | |
Alliance, Buddhism, Christianity, Commonwealth, Companion, Earth-that-was, Independents, Islam, Nobles, Occult, Paganism, Underworld. |
The knowledge of a culture or race beyond basic knowledge of these cultures, if any is had. History is a key part of this aspect, and used in conjunction with the skill History:, can help in rolls in this aspect.